Autobahn Police Simulator 2 - previous updates summarized!

Here you will find all previous changes to Autobahn Police Simulator 2 at a glance:

  • Chaos: Capped max chaos given when colliding with other cars to 70%
  • Chaos: Chaos is no longer disabled after teleportation
  • Navigation: Improved navigation graph coverage, giving better navigation path results in lots of cases
  • Performance: Improved AI simulation logic
  • Physics: Disabled transform auto sync for a slight performance boost
  • Vehicles: Fixed driverless cars appearing during longer sessions
  • Vehicles: Improved positioning of rear light emitters of the Bear Baranga
  • Vehicles: Fixed case where the players vehicles wouldn't properly reset to their parking lots after loading a savegame
  • Vehicles: Restored mirror rendering
  • Vehicles: Removed cause for license plates not being replaced correctly when re-spawning a vehicle from the pool
  • Vehicles: Brake and rear driving lights on unit vehicle and van do work now properly
  • AI: Removed one-off error causing occasional AI simulation lock-ups
  • AI: Cars no longer accidentially spawn in "parking" state on highway
  • Accidents: Objects can't be picked up simultaneously any longer
  • Cameras: Improved player camera clipping and collision avoidance
  • Cameras: Player camera now correctly chooses inside/outside mode after loading a save
  • Characters: Added new available clothin, i.a. merry bag caps
  • Characters: Fixed regression on player beards not having emotion expressions
  • Chases: Chased vehicle now properly despawns after arresting the driver
  • Companion: Added patch code to fix missing Hans as a companion during free play in existing savegames
  • Cutscenes: Revoked player control during several cutscenes
  • Cutscenes: Fixed several cases where some NPCs couldn't talk in dialogues after participating in a cutscene
  • M12: Improved traffic cone positioning to avoid AI not recognizing closed lane properly
  • M13: Knocking SFX can now be heard
  • M15: Fixed some gameplay triggers not only reacting to the player or player vehicle, which threw off mission logic in some cases
  • M16: Arrival trigger now only reacts to the player vehicle and not NPC vehicles anymore, potentially starting the convoy early
  • M18: Timer is now correctly stopping when arriving, not ticking down during the cutscene anymore
  • M06: Gave voice to the NPC during interrogation
  • M19: Improved cleanup after cancelling mission resulting in wrong companion
  • M20: Restored Hans as companion after finishing the mission
  • M21: Improved cleanup after cancelling mission resulting in wrong companion
  • A04: Fixed task resolution during talk to driver
  • A06: Put flying character to ground
  • A07: Improved cleanup when cancelling mission
  • A14: Added new texts for part II
  • A14: Added target marker to find companion
  • Performance: Optimized some initialization routines to reduce lags
  • Performance: Removed a waiting condition in parallel AI code to lock up AI processing, resulting in occassional half-second lags
  • Performance: Reduced number of recomputations required during AI simulation
  • Performance: Split up a large background job into multiple smaller jobs to improve throughput
  • Radio: Trash missions can now be accepted
  • Radio: Influence points are now only given when actively changing to the right radio state
  • Traffic Control: Removed loophole allowing you to enter car during control
  • Traffic Control: Saving no longer allowed after requesting a vehicle to stop to prevent broken savegames
  • Traffic Control: Name mismatch on driving license and registration certificate no longer requires to call out a warning
  • Traffic Control: Restored notebook availability during paper control
  • Traffic Control: Mismatching photo on driving license now warrants an arrest
  • Traffic Control: Wrong driving class on driving license now warrants an arrest
  • Traffic Control: Switching through trunk objects is now also possible with keyboard keys
  • Traffic Control: Same drug quiz answers no longer appear twice
  • Traffic Control: Captives no longer float on their chairs in the interrogation room
  • UI: Vignette and notification for chaos don't vanish anymore after opening the pause menu
  • UI: Added help menu
  • UI: Changed map icons style to pins to improve representation of true position
  • UI: Radio calls can no longer be accepted from the pause menu
  • UI: Improved gamepad control for sliders and scrolling
  • World: Removed despawners placed at stadium exit crossing
  • World: Made some world barriers open for AI vehicles
  • World: Fixed dog food cans stacking up in the stations walls after loading a save
  • World: Added cutscene when shopping for donuts
  • World: Fixed several level design issues
  • Firefly Trooper: Improved trunk contents
  • Input: Added separate steer and camera sensitivity settings
  • Logging Truck: Fixed lights
  • Audio: Ambient SFX improvements
  • Localization: Added translations for paddle inputs
  • Shooting range: Improved QTE failure
  • Shooting range: Doors now block the player
  • Tech: Fixed people at coffee maker
  • QTEs: Reduced sensitivity of some quick time actions for better usability
  • Added correct manuals
  • Removed potential blocker in radio state machine when loading a savegame
  • Accidents: Added helicopter if unlocked
  • Accidents: Debriefing when leaving accident too early is now correct
  • Audio: Reduced air turbulence volume whilst driving
  • Cutscenes: Improved camera shot rendering precision
  • Dialogs: Improved camera shots
  • Dialogs: Removed character sliding during dialog
  • Dialogs: Characters now face each other during conversations
  • Graphics: Added light to helicopter searchlight
  • Input: Fixed issue with multiple simultaneously connected XInput devices
  • Input: Increased input settings file version, requires remapping
  • Input: Binding of previously unbound actions now works again
  • Localization: Improved wording of clothes changing tasks
  • Localization: Current weekday is now properly localized
  • NPCs: Prevented NPCs falling through floors on slower PCs
  • Performance: Reduced memory pressure resulting in less garbage collections
  • Performance: Batched certain lookups to reduce CPU spikes
  • Performance: Optimized some AI algorithms
  • Performance: Beards no longer slow down character mesh generation
  • Performance: Optimized behaviour tree initialization
  • Radio: Radio calls addressed to other cars no longer bear subtitles
  • Radio: Better distribution of radio calls
  • Radar: Reduced timespan for IP generation from 20 minutes to 10 minutes
  • Traffic control: Removed missing owners in truck papers
  • Traffic control: Less camera shot confusion whilst talking to driver
  • Traffic control: Cameras no longer take funny angles
  • Traffic control: Trunk contents no longer disappear on low object quality settings
  • Traffic control: Arrest quick time event now works as expected
  • Traffic control: Removed edge case where half-finished traffic control was stored in savegame, blocking saving after loading it
  • UI: Optimized data flow to reduce redundant computations
  • UI: Improved positioning of RB/LB buttons on pause menu tabs
  • UI: Added buttons for trunk controls
  • UI: Improved handling of sliders with gamepads
  • UI: Gamepad focus is no longer lost in input remapping popup
  • UI: Radio call subtitles now fit the subtitle box properly
  • Vehicles: Did some tweaks to physics to prevent vehicles vanishing into ground
  • World: Elevated a traffic sign that was blocking trucks
  • World: Removed black road markings in some places
  • World: Improved AI navigation in tunnel near police station
  • M01: Improved cutscene camera shots
  • M01: Gas station filling attendant is no longer hovering
  • M06: Player vehicle no longer rolls during cutscene
  • M09: Vehicle wheels no longer stuck in ground
  • M12: Removed black screen blocker
  • M13: Plane landing area is now automatically cleared of traffic
  • M13: Vehicle wheels no longer stuck in ground
  • M15: Player vehicle no longer rolls during cutscene
  • M17: Player vehicle no longer rolls during cutscene
  • A15: Improved traffic handling during mission
  • A15: Pylon placement zones are now properly invisible during cutscene
  • A15: Improved traffic slow down task completion recognition
  • A15: Correct pilot added to cutscenes
  • A15: Player vehicle no longer rolls during cutscene
  • A15: Vehicle wheels no longer stuck in ground
  • Input: Controller mappings work properly now
  • Input: Non-XInput devices now have the correct default throttle/brake assignment
  • Input: Fixed broken input mappings
  • Input: Removed not supported "Save" button mapping
  • Game: Removed some superfluous data from savegames
  • Game: All unlocked vehicles will be reset to their parking lots when a savegame is loaded
  • Game world: Improved display of telescope in darkness
  • Game world: small level design improvements
  • UI: A notification is shown when the game was saved automatically
  • UI: Pause menu will now close when saved successfully and show a notification
  • UI: Quitting the game within the pause menu will now ask for confirmation
  • UI: Main menu is now showing version number in lower right corner
  • UI: Removed leftover "ghost" of fast travel discovery notification during night
  • UI: Alignment of "Change camera" help text during paper control is now set properly
  • UI: Improved localization for input mappings
  • UI: Replaced background images for main menu and loading screen
  • UI: Loading screen: New background with logo included
  • UI: Main menu: Exchanged background image with logo included
  • Accidents: Changed given influence points balancing
  • Accidents: Fixed animation for carrying the water ball
  • Vehicles: Logging trucks are disabled for traffic controls until other issues with the truck are fixed
  • Vehicles: Civil vehicle matrix animations do now work properly
  • Vehicles: Semitrucks no longer spawn twisted
  • Traffic control: Trucks can now carry other cargo than vegetables and also carry different cargo than designated in the cargo papers
  • Traffic control: Improved positioning of rear camera when checking license plate
  • Traffic control: Fixed some of the interaction objects placed in cars
  • Traffic Control: Fixed camera still moveable during truck tire checks
  • Traffic Control: Fixed placement of driver, license plate and model plate handles during paper control
  • Graphics: Anti-Aliasing setting is now working
  • Graphics: Quality setting of water is now dependent on "Details" setting
  • AI: Worked around complete AI hang-up when offscreen agents despawn on their own
  • Localization: Character creator head category section titles localized
  • Player vehicles: Several small texturing/material improvements
  • NPC Vehicles: Added blob shadows
  • AI: Improved lane changing path computation resulting in no more ghost drivers on exits and entries
  • "On the hunt": Fixed possible blocker during vehicle search when interacting with briefcase before trunk opened completely
  • "Hailstorm of stones": Fixed branch in last dialog where the player is told about the CAVR not depending on actual CAVR unlock state
  • "Suicide": Improved pylon positioning so the AI won't block the players car
  • "Suicide": Fixed blackscreen blocker after task "Leave Room"
  • "Suicide": Fixed fade-out blocker
  • "Emergency landing": Emergency vehicles now have drivers
  • "Emergency landing": Removed blocker when failing to stop traffic before the plane lands
  • "Emergency landing": Improved AI behavior for accident scene
  • "Emergency landing": Fixed refugee cutscene being played before ramp was lowered
  • "Emergency landing": Hans is now teleported next to the player for their conversations
  • "The doughnut robbery": Improved positioning of car during QTE
  • "The doughnut robbery": Improved last QTE action
  • "Human trafficking": Improved QTE for releasing the fugitives
  • "Human trafficking finale": Fixed cleanup after finish
  • "Rescue from above": Removed blocker when failing to stop traffic
  • "Holiday stress": Fixed flying handbag
  • Radio: No longer producing calls for sandbox missions during other urgent missions
  • Radio: Removed incoming urgent radio calls during missions
  • Radio: Improved selection of random radio calls
  • Added graphics device info to version overlay
  • Photomode: Now working inside vehicles
  • Photomode: Fixed display of wrong exit button for gamepads
  • Photomode: Fixed gamepad control help
  • Achievements: Several fixes
  • Achievements: Fast Travelling fixed
  • Audio: Fixed sudden loud ambient SFX near station at tunnel entry
  • Audio: Increased vehicle engine SFX volumes
  • Audio: Ambient SFX improvements
  • Audio: Improved siren sounds on player vehicles
  • Engine: Upgrade to 2017.2.0p4 to fix memory leak rendering game unusable after an hour of play

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