Precio incl. 21% IVA legal
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- N.º artículo: AS15167
- Fabricante: Aerosoft
- Desarrollador: Jo Erlend Sund
- Idioma: English/Deutsch
- Versión actual: 1.0.6.0 via ASUpdater
Visit Germany's seventh busiest airport! Nestled between the cities of Cologne and Bonn next to the Rhine river the airport named after West-Germany's first Chancellor Konrad Adenauer doesn't only offer a short hop to Central European airports but it's also a major gateway for Cargo operations in and out of Europe.
Featuring two parallel runways (14L/32R & 14R/32L) and one crosswind runway (06/24) with the longest being 3,815 meters (12,516 feet) it allows any type of flight operations, from a Holiday Charter to the Mediterranean to a red-eye cargo flight halfway around the globe.
Cologne Bonn Airport is one of Germany's few airports operating 24-hours a day. It served close to 12 million passengers in 2016 (an 15% increase from previous year) to almost 150 destinations and more than 786.000 tons of air cargo – this airport truly never sleeps.
Features:
- Features a highly accurate recreation of Cologne Bonn Airport (EDDK, CGN)
- Highly detailed models of airport terminals, hangars, buildings and other airport facilities
- Accurate taxiway, apron and stands layout
- Custom aerial image covering the airport bounds and close vicinity
- Accurate terrain and runway profile
- Interior Terminal models included
- Photorealistic building and ground textures
- Custom animated jetway models
- Highly detailed ground service equipment and other clutter objects
- Up to date runway, taxiway and stand layouts
- Custom taxiway signage
- Custom windsock model
- Custom taxiway and runway guard lighting effects
- Realistic night time dynamic lighting
- Microsoft Flight Simulator (Version 2020)
- OS: Windows 10 (Nov 2019 Update - 1909)
- DirectX: DirectX 11
- CPU: Intel i5-4460 or Ryzen 3 1200
- GPU: NVIDIA GTX 770 or Radeon RX 570
- VRAM: 2 GB
- RAM: 8 GB
- HDD: 3 GB
- Bandwidth: 5 Mbps
Version 1.0.6.0 via ASUpdater:
- Fixed runway edge lights not being embedded in V1.0.5.0
- Added missing texture maps introduced in V1.0.5.0
Version 1.0.5.0 via ASUpdater:
- Taxiway lights now uses new airport light system
- Fixed missing VDGS display after sim-update 3
- Adjusted VDGS lateral indication for better readability and narrowed its beam width
- Various adjustments to terrain mesh
- Fixed incorrect taxiway/service road tags around stand D34-D38
- Fixed incorrect taxiway signage around F22 & E43
- Removed environmental effects inside terminal
- Improved passenger models
- Added ambient passenger walk paths inside terminals
Version 1.0.4.0 via ASUpdater:
- Disabled dynamic snow build up inside terminal interiors
- Removed barriers and updated layout for stands A22 to A34
- Adjusted B28 Jetway rotation to prevent connection to rear exit
- Corrected naming of western ramp parkings
- Various improvements to VDGS:
- Replaced VDGS with APIS system used at Cologne/Bonn
- Fixed issue where VDGS could spawn at incorrect altitudes
- VDGS now spawns at all equipped stands, not just the stand occupied by the user aircraft
- Note that the guidance part of the system still only activates when ATC clears you to a stand (*)
- Until then the VDGS will show general info such as current UTC time and temperature
*ATC clearance is only needed from touchdown to parking, ATC guidance for the whole flight isn't needed. Contacting Ground after touchdown and requesting "Taxi to Gate" is sufficient.
Version 1.0.3.0 - via ASUpdater:
- Fixed missing localizer signal when aircraft is on the runway
- ILS frequency is now set automatically in FMS
- Increased light radius from dynamic flood lights
- Adjusted runway lighting position
- Replaced marker beacon building with custom model
Version 1.0.2.0 - via ASUpdater:
- VDGS, Fixed blank distance display when approaching stands
- Added Ramp connection to remote stands
Version 1.0.1.0 - via ASUpdater:
- Added VDGS guidance (stands D10 to D22)
- Added missing PAPI lights, RWY 14R/32L
- Added more GA parking spots
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