Autobahn Police Simulator 2 - Update V1.0.16

The Autobahn Police Simulator 2 has been updated to version V1.0.16. Following changes have been made:

  • Missions: PR conferences now always take place in the early noon
  • Missions: Improved QTE in M17
  • Vehicles: Civil vehicle is no longer incentivizing an emergency lane before the bluelights are toggled once
  • Accidents: Sketch does now show the correct vehicle details
  • Dialogs: Fixed case where members of the conversation would lean forwards or backwards when the other one is not on the same height
  • Free-play: Radio communication now correctly resumes after an mission has been accepted
  • Missions: Fixed knocking SFX in M13
  • Missions: Toilet can now be entered properly under certain conditions
  • Traffic control: Beards are now animated during alcohol tests
  • UI: Fixed localization of back button in help menu
  • UI: Options menu adjusted to be uppercase
  • UI: No longer need to click multiple times in help menu to show item
  • Vehicles: Improved visibility of vehicle lights for low-detail models
  • Vehicles: Improved handling of civil car
  • Vehicles: Disallowed generation of license plates with leading zeroes
  • World: Corrected some holes at bridges
  • World: Adjusted height of some signs that were too low for trucks to pass them
  • World: Changed location of the Huttstaetten fast-travel spot
  • World: Improved performance at lakes
  • Accidents: Corrected information about vehicles in accident sketches
  • Audio: Added new theme for the station
  • Audio: Added second theme for normal gameplay
  • Audio: Added theme for main menu
  • Engine: Upgraded engine version to 2017.2.1p1
  • Free-play: pursuits are now triggering correctly
  • Graphics: Shading on adjacent road terrains at dusk and dawn now looks correct
  • Input: Input configuration file should now be properly read in all cases
  • Input: Remapping inputs will now properly persist
  • Missions: M10 truck of arrested suspect is no longer driving away
  • Missions: M16 convoy is now starting more smoothly
  • Missions: M20 pursuit does now fail when suspect left the map
  • Missions: Added popup after campaign is over
  • Missions: Specific vehicles no longer spawn inside other vehicles on the road
  • Performance: Reduced overhead of adjusting several dynamic materials
  • Performance: Reduced frequency of garbage collections
  • Performance: Removed small lags caused by the playback of collision SFX
  • Performance: Improved memory usage by properly unloading procedural meshes during world streaming
  • Performance: Disabled static batching to support procedural mesh unloading
  • Performance: Removed resource unloading strategy that was too broad and produced lags when unloading streamed world parts
  • Performance: Reduced savegame size by a great bit, reducing time needed to save the game
  • Traffic Control: Improved positioning of interaction handles of some vehicles
  • Traffic Control: When arresting suspects, the jail cutscene is now playing back properly
  • Traffic Control: improved vehicle interaction in "Follow Me" matrix mode
  • Traffic Control: Alcohol test is now always considered valid as long as the suspect has any blood alcohol percentage above 0
  • Traffic Control: Fixed a case where the driver has different looks than the game assumed because the character was not properly initialized
  • Tutorials: Fast travel tutorial will no longer pop up after loading a savegame
  • UI: Positioning of gamepad button indicators in tech tree view improved
  • UI: Mouse cursor is now hidden when using gamepad or steering wheel
  • UI: Distance display during convoys or pursuits is now showing a unit
  • UI: Changed key binding required to accept a radio call to a different key than required for exiting the car (by default: R on keyboard and the X button on XInput devices)
  • Vehicles: Bear Baranga driver characters will no longer sit in the steering wheel after the game is running for a longer time
  • Vehicles: Driving backwards no longer stops acceleration
  • Vehicles: Enabled functionality of civil vehicle front matrix display
  • Vehicles: Vehicles no longer get stuck behind an obstacle and instead try to overtake it
  • Vehicles: Vehicles are now reacting more dynamically to emergency situations and build a emergency lane when a vehicle with blue lights enabled approaches
  • Vehicles: Exiting the vehicle is no longer possible when the doors are blocked
  • Vehicles: When part of a convoy, vehicles will no longer react to the blue lights of the player vehicle
  • Vehicles: Reduced aggressiveness of truck acceleration
  • Vehicles: Mirrors of the van are now working properly
  • Vehicles: Prevented generation of license plates having 0 as the number
  • Vehicles: Speed cameras are now back in the trunk after loading a savegame
  • Vehicles: Vehicle performance upgrades now work properly after loading a savegame
  • Vehicles: Fleeing suspects will no longer honor the blue lights of the player vehicle, making chases more difficult
  • Vehicles: Can now switch to a rear view camera by using either the right stick button on gamepads, the right mouse button or the Y key on keyboards (by default)
  • World: Traffic lights are now in working condition
  • World: Removed some geometry cracks

Tags: Update
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