Autobahn Police Simulator 2 - Update V1.0.9

The Autobahn Police Simulator 2 has been updated to version V1.0.9. Following changes have been made:

  • Added correct manuals
  • Removed potential blocker in radio state machine when loading a savegame
  • Accidents: Added helicopter if unlocked
  • Accidents: Debriefing when leaving accident too early is now correct
  • Audio: Reduced air turbulence volume whilst driving
  • Cutscenes: Improved camera shot rendering precision
  • Dialogs: Improved camera shots
  • Dialogs: Removed character sliding during dialog
  • Dialogs: Characters now face each other during conversations
  • Graphics: Added light to helicopter searchlight
  • Input: Fixed issue with multiple simultaneously connected XInput devices
  • Input: Increased input settings file version, requires remapping
  • Input: Binding of previously unbound actions now works again
  • Localization: Improved wording of clothes changing tasks
  • Localization: Current weekday is now properly localized
  • NPCs: Prevented NPCs falling through floors on slower PCs
  • Performance: Reduced memory pressure resulting in less garbage collections
  • Performance: Batched certain lookups to reduce CPU spikes
  • Performance: Optimized some AI algorithms
  • Performance: Beards no longer slow down character mesh generation
  • Performance: Optimized behaviour tree initialization
  • Radio: Radio calls addressed to other cars no longer bear subtitles
  • Radio: Better distribution of radio calls
  • Radar: Reduced timespan for IP generation from 20 minutes to 10 minutes
  • Traffic control: Removed missing owners in truck papers
  • Traffic control: Less camera shot confusion whilst talking to driver
  • Traffic control: Cameras no longer take funny angles
  • Traffic control: Trunk contents no longer disappear on low object quality settings
  • Traffic control: Arrest quick time event now works as expected
  • Traffic control: Removed edge case where half-finished traffic control was stored in savegame, blocking saving after loading it
  • UI: Optimized data flow to reduce redundant computations
  • UI: Improved positioning of RB/LB buttons on pause menu tabs
  • UI: Added buttons for trunk controls
  • UI: Improved handling of sliders with gamepads
  • UI: Gamepad focus is no longer lost in input remapping popup
  • UI: Radio call subtitles now fit the subtitle box properly
  • Vehicles: Did some tweaks to physics to prevent vehicles vanishing into ground
  • World: Elevated a traffic sign that was blocking trucks
  • World: Removed black road markings in some places
  • World: Improved AI navigation in tunnel near police station
  • M01: Improved cutscene camera shots
  • M01: Gas station filling attendant is no longer hovering
  • M06: Player vehicle no longer rolls during cutscene
  • M09: Vehicle wheels no longer stuck in ground
  • M12: Removed black screen blocker
  • M13: Plane landing area is now automatically cleared of traffic
  • M13: Vehicle wheels no longer stuck in ground
  • M15: Player vehicle no longer rolls during cutscene
  • M17: Player vehicle no longer rolls during cutscene
  • A15: Improved traffic handling during mission
  • A15: Pylon placement zones are now properly invisible during cutscene
  • A15: Improved traffic slow down task completion recognition
  • A15: Correct pilot added to cutscenes
  • A15: Player vehicle no longer rolls during cutscene
  • A15: Vehicle wheels no longer stuck in ground

Tags: Update
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