Price excl. VAT
Available as instant download
- Article number: AS51051
- Manufact./Publisher: ChrisTrains
- Language: English
- Current version: 1.0.4
This add-on for the Train Simulator includes the model of the NS series SNG. A reproduction of the CAF Civity SNG passenger train that can be seen all over Holland.
Details:
- 2 versions: NS 2300 series (3 wagons) and NS 2700 series (4 wagons)
- ATB-EG (train protection system) emulation
- Detailed cabview
- Second class passenger view with working passenger information display (destination)
- Uses smart scripting for cab lighting, custom controls, destination boards and more
- Dynamic autonumbering
- Can be used in your own scenarios, and is available in QuickDrive
- English User's manual as a PDF file
- Free updates for life
Here you find some tutorials for the SNG.
Train Simulator
OS: Windows 8.1 / 10
Processor (CPU): 2.6 GHz or higher
Min. 4 GB RAM (8 GB recommended)
Free memory on HDD: 50 MB
Notes:
- 'Expert' control mode (my add-ons typically do not work with 'simple' controls) -> Turn off simple controls
- We recommend to switwch 'Dynamic lightning' ON
Version 1.0.4:
- Added the new 2021 yellow front versions
Version 1.0.3:
- Fixed typo in "Hollanse Hoek" -> "Hollandse Hoek"
- Fixed a problem where the clock in the passenger view would show 24:00 instead of 00:00
Version 1.0.2:
- Brake pressure needles now correct colour - red and yellow were reversed for reservoir and pipe pressures
- Modified logic for traction block while doors are open so controls can be moved (for example to put reverser in neutral to cancel deadman timer)
- Pantograph and snelshakelaar switches can now be operated with the parking brake OFF
- Minor change to digital speedometer numbers to make them more visible on some graphics cards
- Corrected blank square on one OBIS screen menu
- Corrected problem where, after an ATB e-brake intervention, player could turn ATB off and never be able to release the ebrake
- Corrected a problem where players could lower the pantograph from the HUD when it was not allowed
- Corrected a problem in the headlight logic where the HUD would sometimes not turn the lights on and off
- Optimised the background script and simulation functions to run at a more predictable timing interal, less reliant on framerate
- Corrected destination list in handbook for fictional destinations above #120
- Added a note in the handbook telling players about the position of the combi handle to release traction block
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