ChrisTrains - NS SNG

Train Simulator 2021
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  • AS51051
  • ChrisTrains
  • English
  • 1.0.4
This add-on for the Train Simulator includes the model of the NS series SNG. A reproduction of... more
Product information "ChrisTrains - NS SNG"

This add-on for the Train Simulator includes the model of the NS series SNG. A reproduction of the CAF Civity SNG passenger train that can be seen all over Holland.

Details:

  • 2 versions: NS 2300 series (3 wagons) and NS 2700 series (4 wagons)
  • ATB-EG (train protection system) emulation
  • Detailed cabview
  • Second class passenger view with working passenger information display (destination)
  • Uses smart scripting for cab lighting, custom controls, destination boards and more
  • Dynamic autonumbering
  • Can be used in your own scenarios, and is available in QuickDrive
  • English User's manual as a PDF file
  • Free updates for life

Here you find some tutorials for the SNG.

 

Related links to "ChrisTrains - NS SNG"

Train Simulator
OS: Windows 8.1 / 10
Processor (CPU): 2.6 GHz or higher
Min. 4 GB RAM (8 GB recommended)
Free memory on HDD: 50 MB

Notes:

  • 'Expert' control mode (my add-ons typically do not work with 'simple' controls) -> Turn off simple controls
  • We recommend to switwch 'Dynamic lightning' ON

Version 1.0.4:

  • Added the new 2021 yellow front versions

Version 1.0.3:

  • Fixed typo in "Hollanse Hoek" -> "Hollandse Hoek"
  • Fixed a problem where the clock in the passenger view would show 24:00 instead of 00:00

Version 1.0.2:

  • Brake pressure needles now correct colour - red and yellow were reversed for reservoir and pipe pressures
  • Modified logic for traction block while doors are open so controls can be moved (for example to put reverser in neutral to cancel deadman timer)
  • Pantograph and snelshakelaar switches can now be operated with the parking brake OFF
  • Minor change to digital speedometer numbers to make them more visible on some graphics cards
  • Corrected blank square on one OBIS screen menu
  • Corrected problem where, after an ATB e-brake intervention, player could turn ATB off and never be able to release the ebrake
  • Corrected a problem where players could lower the pantograph from the HUD when it was not allowed
  • Corrected a problem in the headlight logic where the HUD would sometimes not turn the lights on and off
  • Optimised the background script and simulation functions to run at a more predictable timing interal, less reliant on framerate
  • Corrected destination list in handbook for fictional destinations above #120
  • Added a note in the handbook telling players about the position of the combi handle to release traction block
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