Aerosoft Airport Milan-Malpensa

MSFS 2020 | MSFS 2024
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23,34 € *

Precio incl. 21% IVA legal

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  • AS16479
  • Aerosoft
  • David Rosenfeld
  • 1.6.0 (MSFS 2024) | 1.0.2 (MSFS 2020)
  • Aerosoft One
Milan Malpensa Airport is Italy's second-largest international airport, handling over 21 million...más
Información del producto "Aerosoft Airport Milan-Malpensa"

Milan Malpensa Airport is Italy's second-largest international airport, handling over 21 million passengers in 2022. Located 30 miles northwest of Milan's city center, the airport features three terminals and hosts flights to over 180 destinations across Europe, Asia, North America, and Africa. The airport complex includes extensive cargo facilities that process around 500,000 tons of freight annually, making it Italy's leading cargo airport.

Features:

  • Precise recreation of Milan Malpensa Airport (LIMC/MXP) with current 2026 layout (MSFS 2020: 2024 layout)
  • Detailed terminal buildings with visible interior modeling from airside
  • High-quality custom objects including taxiway signage and lighting fixtures
  • Realistic night lighting effects with dynamic illumination
  • Custom aerial imagery of airport and vicinity
  • Compatible with Aerosoft VDGS module featuring Safedock T-1 systems
  • Dynamic environment with custom apron vehicle traffic and terminal train animations
  • Accurate terrain elevation mesh and runway profiles
  • AI traffic support with airline-specific parking assignments
Enlaces de continuación a "Aerosoft Airport Milan-Malpensa"
  • Microsoft Flight Simulator 2020 or 2024
  • OS: Windows 10 / 11
  • Processor: Intel i5-4460 | AMD Ryzen 3 1200 or better
  • Graphics: NVIDIA GTX 770 | AMD Radeon RX 570 or better
  • DirectX: DirectX 11
  • Video Memory: 2 GB VRAM
  • Memory: 8 GB RAM
  • Free hard disk space: 6 GB

Installation runs via Aerosoft One, this requires an internet connection and an Aerosoft user account!

More information about Aerosoft One can be found in the User Guide or in the FAQs.

VERSION 1.6.0 | MSFS 2024 native:
Highlights

  • AFCAD reworked to reflect January 2026 (terminals) and March 2026 (apron and cargo area) real-world layout using latest aerial data
  • Official GSX profile with custom VDGS, pushback procedures, de-icing areas, and Python-scripted stop positions
  • All default taxi signs replaced with custom hand-made signage
  • Q-point markings added airport-wide for GSX aircraft release point support
  • VDGS modules added to the cargo area
  • All jetways at Extension-C now active

Airport Data

  • Fix comm frequencies missing from the ATC menu
  • Fix nav frequencies missing

AFCAD

  • Rework terminals 1 and 2 area to reflect January 2026 status
  • Rework cargo area to reflect March 2026 status using latest aerial data

Passenger Terminal

  • Fix glossy grass texture
  • Fix glossy roof texture
  • Fix floating glass texture
  • Fix LOD issues at terminal
  • Fix window LOD color change and reflection artifacts
  • Fix shadow/color tint squares visible from inside the terminal
  • Add missing red lights on Terminal 1 roof

Cargo Terminal

  • Fix misplaced gates in front of FedEx building (Stand 854)
  • Fix misaligned luminance layer on FedEx and DHL buildings
  • Fix letters on southern cargo building

Control Tower

  • Fix missing interiors

Apron

  • Add Q-point markings at the entire airport (compatible with GSX as aircraft release point)
  • Add missing GSE around the airport
  • Add VDGS modules in the cargo area
  • Replace all default taxi signs with custom hand-made signage
  • Rework night lighting – light poles repositioned to match real-life placement
  • Fix Wigwag animation and misplaced Wigwag lights on taxiway D entering 35R/17L
  • Fix ground markings around terminals 1 and 2
  • Fix misplaced Stand 101
  • Activate all jetways at Extension-C

Taxiway

  • Fix low light density to match real-life conditions
  • Fix incorrect CA2 taxiway marking
  • Fix incorrect CF/CF2 markings
  • Fix NO ENTRY markings at Charlie, Bravo, Delta, and Echo exits

Runway

  • Fix threshold markings
  • Adjust omnidirectional and bidirectional lights on both runways
  • Fix transparency of runway numbers
  • Fix hold short markings on 17L/35R

Ground & Surroundings

  • Fix all terraforming issues around the entire airport
  • Fix train tunnel
  • Fix train placement (relocated to ground level)
  • Fix train animation issues

GSX Integration
Official GSX profile by Luca Verzura, featuring:

  • Custom VDGS placement and pushback procedures
  • Realistic walk-in passenger paths
  • Custom de-icing areas
  • Python customization for accurate stop positions and gate grouping

Miscellaneous

  • Add passengers inside Terminal 1 and in the public area of Terminal 2
  • Add cars to the public parking area
  • Fix de-icing equipment shelter
  • Fix fire department buildings not casting shadows

VDGS Configuration

  • Included XML configuration file for users of the Aerosoft VDGS Model for Microsoft Flight Simulator

VERSION 1.0.5 | MSFS 2024:

  • Recompiled all models with the latest MSFS 2024 SDK
  • LOD adjustments to critical models in order to verify compatibility with MSFS 2024 requirements 
  • Quality of Life improvements to the overall look of the airport
  • Bug fixes and general improvements 

Known issues:

  • Due to a bug with MSFS 2024 SU3, approach lights system as well as PAPI model may appear/disappear randomly
  • Due to MSFS 2024 lack of dual jetway support, some jetways are missing or define static to avoid misconfiguration
  • Train animation is broken, will be fixed in the next update version

VERSION 1.0.2 | MSFS 2020:

  • Terminal 2 modelling and texture enhancements
  • Parking lots modelling and texture enhancements
  • Added missing localizer antennas for all runways
  • Train tunnel improvements
  • General improvements and fixes

VERSION 1.0.1 | MSFS 2020:
Airport Infrastructure Changes

  • Reworked AFCAD parking layout and adjusted parking radius
  • Added airline codes to parking layout for improved AI traffic compatibility
  • Added missing jetway bridges connecting Emirates lounge to gates 495 and 499
  • Added missing beacon light on "Centrale termoelettrica di Turbigo"
  • Removed blue edge taxiway lights to match real-world configuration
  • Adjusted runway touchdown zone (TDZ) markings and lighting systems
  • Added missing beacon light on the control tower, radar stations and terminal buildings
  • Control tower modeling and texture adjustments to reflect real world status
  • Added missing fuel farm at the north-east part of the airport
  • Terminal 2 apron modeling and texture adjustments to reflect real world status

Visual and Asset Improvements

  • Added missing ground vehicles around the airport vicinity
  • Remove ground vehicles on specific locations to avoid conflict with the official GSX profile
  • Taxi lines corrections on various places to avoid collision with static elements
  • Implemented various minor model and texture fixes throughout the airport

System and Configuration Updates

  • Added Configurator with option to toggle between Aerosoft VDGS and GSX VDGS
  • Integrated official GSX profiles supporting both Aerosoft and GSX VDGS (Credits: JaxDaniels)
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