Sim Skunk Works - Lockheed Martin TF-104G

Microsoft Flight Simulator
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36,60 € *

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  • AS15568
  • Sim Skunk Works
  • English
  • 3.1.2
The Lockheed F-104G Starfighter is a single-engine, supersonic interceptor aircraft which was... altro
Informazione prodotto "Sim Skunk Works - Lockheed Martin TF-104G"

The Lockheed F-104G Starfighter is a single-engine, supersonic interceptor aircraft which was extensively deployed as a fighter-bomber during the Cold War.

MODEL

  • Highly detailed model, fully animated, both front and rear cockpit
  • Highly detailed 3D cockpit, fully animated and working
  • Complete 3D-lights systems both internal and external

TEXTURES

  • Multinational liveries
  • A complete paintkit will soon be available for painters (upon request)

SYSTEMS

  • Almost all real systems have been modelled and working as the real thing
  • Flight dynamics modelled 99% close to the real aircraft
  • Fully tested and validated by qualified real-world F-104 pilot
  • Aerodynamic pitch up, inertia coupling and BLC system reproduced
  • Payload drop actually changes aircraft weight, balance and drag as well
  • Inertial navigator Litton LN-3 fully implemented
  •  Fully functional and close to real NASARR R-15, A/G and A/A mode with:
    • STT (Single track target)
    • LOCK-ON
    • ATTACK
    • GROUND MAP PENCIL
    • GROUND MAP SPOILER
    • CONTOUR MAP
    • TERRAIN AVOIDANCE

DDI (DYNAMIC DRAG INDEX)
The SSW F/RF-104G uses the Dynamic Drag Index concept; i.e. when you load/drop external loads not only is the GW changed but also the drag coefficient is affected and the model aerodynamics change accordingly. This is particularly important in the F-104 where external loads affect greatly the dynamic behaviour of the model.

SOUND SET
A custom sound set has been developed from scratch, using live recording to give you a full immersion into the Zipper environment. If you are a Zipper fan,you will enjoy staying outside and 'playing' with the throttle, listening to it's unique voice.

USER BENEFITS
The model comes with complete docs including:

  • Three pilot checklists (normal, emergency,weapon procedures)
  • Zipper hints (a doc that help the pilot to use it effectively)
  • NASAR R15A simple user guide
  • Original 700-page Flight Manual in PDF format
  • User support help desk at help-desk@simskunkworks.it
Link correlati a "Sim Skunk Works - Lockheed Martin TF-104G"
  • Microsoft Flight Simulator (Version 2020)
  • OS: Windows 10 or later (suggested version 21H or later)
  • CPU: Intel i5 at 3 GHz or higher
  • RAM: 16 GB or higher
  • 4 GB available on community folder
  • Graphics: NVIDIA GTX 1060 or higher

VERSION 3.2.0:

  • Sim update 9 introduced a code break or bug related with afterburner, fuel flow and throttle position.
  • This results in a fuel flow cut above 10K feet when afterburner is lighted and throttle above 99%, reducing RPM down to idle.
  • It affects also models that do not use the new fuel system and also even if they do not use afterburner.

Important:

  • The code break or bug was partially fixed restoring an old engine model without native afterburner, this does not affect flight envelope that remains still valid as before.
  • It has been necessary modify both engine and flight model to achieve such result.
  • It has been reported that the fix does work for majority of joysticks but not all however.
  • Therefore issue should be considered mitigated but not fixed at 100%.

Note:

  • It may happen that users should set a +1% up to +3% of dead zone on "upper extremity dead zone" of joystick L-AXIS Z to completely solve the issue, this should be done to avoid throttle to reach 100% that triggers the issue.

Version 3.1.0:

  • New sounds (internal)
  • Kneeboard added
  • Gunsight, ground speed error readout, simple HUD  added as easter eggs
  • Q7 Martin Baker seat added on 2 new liveries
  • Documentation revised
  • Fixed bug on throttle axis
  • Fixed bug on TAL NUMBER customization

Version 3.0.0:
BUG FIXES:

  • Antiskid light behaviour corrected, light goes on with landing gear down, if it's on ground means a failure
  • APC reading corrected with a new schedule
  • Mitigated (not completely corrected) VR Asobo bug that makes pilot avatars visible under some circumstances (ie: chase view), however using top menu should restore correct visualization
  • Altimeter Kholsman window bug fixed
  • APC kicker late intervetion
  • Fixed wrong fuel/cit test switches initial position
  • Fixed wrong rudder trim switch initial position

NEW/CHANGED FEATURES:

  • Added afterburner pilot flame
  • Added characters to startup diorama
  • Removed engine reverse, not more used to simulate dragchute
  • Take off pitch trim position fine tuned to 0.28
  • MASTER CAUTION Press-to-reset implemented
  • Added a new core afterburner flame

Version 2.0.0:
BUG FIXES:

  • Fixed Aileron/Rudder limiters not working properly
  • Fixed sound bug when flaps are operated
  • Fixed kohlsmann setting misalignment
  • Fixed navigation lights weakness
  • Fixed boundary layer doors not operating properly
  • Fixed dragchute dimensions, now is 18' as it should be
  • Fixed flaps doll's eyes at night
  • Fixed LN3 platform alignement procedure, now green light blinks when aligned
  • Fixed CIT wrong indication under some conditions
  • Fixed pilots dimensions
  • Fixed pilot seat flickering at night
  • Fixed canopy glass dirtness
  • Fixed afterburner "rumbling" missing in cockpit
  • Fixed cabin pressure gauge not working
  • Fixed missing air fresh scoop lever
  • Fixed nose/main landing gear tires rotation missing under some circumstances
  • Fixed APC reading
  • Fixed a hole behind windshield
  • Fixed a dragchute bug that prevented to work properly
  • Fixed asymmetric aileron inputs
  • Fixed radar range switch not working properly
  • Fixed instruments lights not working properly
  • Fixed parking brake auto enabling, no more park brake
  • Fixed flaps bug, increased the drag at LAND position
  • Fixed a shutdown bug preventing power cut undersome circumstances

NEW/CHANGED FEATURES:

  • Afterburner natively implemented also in physical engine model
  • Engine smoke added
  • Wing tips ribbon added
  • Engine and flight model completely reviewed
  • More liveries added
  • Navigation lights implemented in 3D, steady, flash, dim e steady
  • Parking brakes are automatically set only when chocks and wing protections are present,in other cases are disabled.
  • Dragchute cannot be auto-dropped anymore
  • Engine shutdown available with sim event "ENGINE AUTO SHUTDOWN" and FUEL SHUT OFF only other procedures (ie: THROTTLE CUT, etc. ) are not supported
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