The name "Skiathos" is derived from "skia" (greek for "shadow") and is named after the shadows of the countless trees covering the island of Skiathos. Skiathos v1.5 by 29Palms Scenery Design is now taking you to the Northern Sporades of Greece in Lockheed Martin's Prepar3D.
The airport of the island is considered to be the "Greek St. Maarten" because of its spectacular approach. The runway reaches the surrounding sea on both its ends and is in total only 1628m long. Bigger aircrafts like a Boeing 757-200 are forced to perform low approaches. Although there are plenty of signs warning about the danger of the jetblasts of starting airplanes, some people still prefer to remain there for the "buzz" of the jet engines blast.
The entire island has been realistcly recreated based on many references from the real island. There are over 250.000 custom-made and hand-placed Autogen-objects covering over 100km² of high-resolution satelite imagery(0.3-05m/px). In addition there are many animations such as swarms of seagulls, soundeffects and high-resolution textures.
You may fly low over the tourists, visit the final approach or go to discover the island - this scenery offers everything in an extraordinary level of detail.
NOTE: Skiathos v1.5 is the further development of Skiathos X and now fully compatible with Prepar3D V4.5 & V5. Owners of Skiathos X get this version for free can find the P3D version directly in their customer account.
Skiathos X and Skiathos v1.5 in comparison:
New Autogen (over 50 building types based on real world photos)
Option to switch between simple and complex vegetation
P3D V4 SDK compliant export
New light effects
Dynamic apron lighting (Prepar3D v4)
Specular surface effect
Animated & static people
Integration with the "29Palms Scenery Configurator"
Highly detailed rendition of Skiathos Airport "Alexandros Papadiamantis" (LGSK)
Complete coverage of over 100km² with high resolution satellite imagery (0.3-0.5m/px)
Realistic shadow rendition on all 3D objects and ground by "texture baking"
Performant 3D-night lighting covering the whole island
High resolution day and night textures (2048px²)
"Dynamic Lighting" (Prepar3D v4) in combination with "Baked Lighting"
Complex terrain mesh
Over 250.000, hand-placed and custom made autogen objects
Various animations (people ramp and landside, birds, boats, ships, cars, flags, windsocks)
Complete reconstruction of airport’s lighting equipment
Realistic 3D grass and vegetation
Soundeffects (seagulls, sound of the sea, engines, air conditioners)
Numerous custom made static objects around the airport
New scenery configurator for optimal performance and automatic updates
Highly detailed manual including charts (PDF)
Compatible with all known add-ons (see scenery documentation for details)
Conclusion by FlightSim.com: "Well...what can I say, except that this scenery was more like a work of art than an actual piece of simulated scenery. The entire island is simply stunning, and it really made me feel as though I was on the island of Skiathos...complete with all the Greek vibes which go with it."
Lockheed Martin - Prepar3D V4.5+ or V5 Windows Vista / 7 / 8 /10 (with the newest Service Packs) 3.0 GHz processor (Dual-Core or Quad-Core processors are recommended) 2 GB RAM (4 GB are recommended) 3D graphics card with 512 MB .NET Framework 4.5 or higher for running the Scenery Configurator
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