TB-10 Tobago & TB-20 Trinidad (XP11)

XPlane 11
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$41.99 *

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  • AS14394
  • Just Flight London
  • English
  • 1.1
These accurately detailed models of Socata's TB-10 Tobago and TB-20 Trinidad, each in five paint... more
Product information "TB-10 Tobago & TB-20 Trinidad (XP11)"

These accurately detailed models of Socata's TB-10 Tobago and TB-20 Trinidad, each in five paint schemes, boast PBR materials with real-time environment reflections, a fully functional and comprehensive IFR-capable avionics fit and 4096 x 4096 textures.

The Socata TB-10 Tobago and TB-20 Trinidad are General Aviation aircraft with spacious and comfortable cabins providing seating for up to five people and have proved popular for touring and instrument training. They are all-metal, cantilever low wing, single-engine aircraft with two ‘gull wing’ doors and access to the baggage compartment is through a door on the left-hand side of the fuselage.
 
The TB-10 is powered by a 180 horsepower (134 kW) Lycoming O-360 piston engine and is equipped with fixed tricycle landing gear. The TB-20’s power plant is a 250 horsepower (186 kW) Lycoming IO-540 piston engine and the aircraft is equipped with retractable tricycle landing gear. Both aircraft are fitted with a two-blade constant-speed propeller.

Model:

  • Accurately modelled TB-10 Tobago and TB-20 Trinidad, built using real-world aircraft plans
  • Numerous animations including passenger doors, baggage door, cockpit window, sun visors, oil cover and dipstick, engine access door, TKS fluid door and NACA ducts
  • Ground equipment including chocks, pitot cover, engine intake covers and tie-downs
  • 4096 x 4096 textures are used to produce the highest possible texture clarity
  • PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism
  • Detailed normal mapping for down-to-the-rivet precision of aircraft features

Cockpit:

  • A truly 3D virtual cockpit right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations
  • Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
  • Interactive engine start checklist that responds to user inputs and sim variables
  • Interactive checklists for every stage of flight
  • Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' (if aircraft is stationary on the ground)
  • Interactive logbook panel for logging your flight details (X-Plane native)
  • Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction
  • Yoke-mounted flight timer/clock
  • GoodWay compatible
  • Ability to change barometric units from InHg to MB in altimeter adjustment
  • Option to activate flashlight from within pop-up window, to aid in those pitch-black cold and dark starts at night
  • Pop-up autopilot window
  • Option to remove window and instrument reflection effects
  • Animated toe brakes
  • Radio knob animations routed through plugin logic, for optimum movement fidelity and sound synchronisation
  • Fully functional and comprehensive IFR capable avionics fit, including:
    •  KMA 24H audio selector unit
    •  GNS 430 COM 1 / NAV 1 radio and GPS unit
    •  GNC 255 COM 2 / NAV 2 radio unit
    •  KN 62 DME unit
    •  KAP 150 autopilot unit with navigation, heading, altitude and pitch hold modes, and self-test functionality
    •  GTX 330 transponder unit
    •  KR 87 ADF unit

Aircraft systems:

  • Custom-coded fuel system, including the option of automatic fuel tank switching for use on those long distance cross-country flights (this option is remembered for future flights)
  • Custom-coded electrical system with functional circuit breakers. Circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, the circuit breaker for that element will pop out.
  • Realistic landing gear with slow/fast tyre rotation animation (blurry when rotating fast), precise shock absorber animation and wheel chocks and tie-downs
  • Dedicated interactive engine pop-up window displaying values such as fuel tank weights and imbalance, fuel pressure, oil pressure, oil temperature, battery charge (with quick charge option), and information about spark plug fouling and vapour lock condition
  • Simulated vapour lock condition, with warning pop-up and suggested actions
  • Simulated spark plug fouling condition, with indication of percentage of fouling
  • Lighting system includes separate lighting control for gauges (via rheostat) and realistic implementation of navigation light / radio light rheostat
  • Functional electric trim control on yoke
  • Custom external light logic with custom strobe light pattern and custom light halos for added realism

Liveries:
The TB-10 is supplied in the following paint schemes:

  • N5548C
  • G-CBHA
  • D-EABM
  • F-GTQF
  • VH-TBA

The TB-20 is supplied in the following paint schemes:

  • SX-ATK
  • CS-DDK
  • CS-DEP
  • D-EPIM
  • G-VPPL

System requirements:
XPlane 11
Windows 10 / 7 / Vista / XP, MAC OS 10.10 (or higher) or Linux
Intel Core i5 6600K at 3.5 GHz or faster
8 GB RAM or more
DirectX 12-capable graphics card from nVidia, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD)
2 GB hard drive space
Download-Size: 670 MB

Related links to "TB-10 Tobago & TB-20 Trinidad (XP11)"

Version 1.1:

  • New graphics, improved PBR materials, fixed textures
  • Added VR magnet attach point for XPad
  • Added VR click spot for Just Flight pop-up menu
  • Support for rain effects (requires free 3rd party "librain" plugin)
  • Improved VR support (VR pop-up support, cleaned up yoke, more supported knobs, etc.)
  • Improved sounds and sound effects
  • Upgraded to SASL 3.5.1, which now includes pop-out window support
  • Compatibility with the latest RealityXP GTN 750 features
  • Improved flight dynamics for XP11.30
  • Separated out checklist into ‘manifest.json’ file, so it's now end-user editable
  • Moved cockpit.obj file into ‘objects’ folder, for neater top directory
  • Numerous optimisations and improvements
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