Super Traffic Board - Version 3 (P3D)

P3D V3/V4
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€23.10 *

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Available as instant download

  • AS13003
  • Aerosoft
  • Simon Jones
  • English
  • 4.0.2017.21200
Starting from the idea of displaying flight information like you would find at any real-world... more
Product information "Super Traffic Board - Version 3 (P3D)"

Starting from the idea of displaying flight information like you would find at any real-world airport, Super Traffic Board (STB) goes far beyond this by providing new and exciting ways of displaying, managing and interacting with your simulator AI traffic flights.

Innovative Display Features – What you see on STB*

  • Flights that have happened in the past, those occurring now in the simulator and those expected in the future as defined by the simulator for the airport you select
  • See “real time” information provided by the simulator including AI airspeed, altitude, distance from airport, distance from user aircraft, allocated gate and allocated runways
  • Status changes as they happen in the simulator: “wait in lounge”, “go to gate”, “boarding”, “taxi”, “departed”, “on time”, “landed” and “baggage reclaim” are just some of the events you’ll see
  • Flight listings change as time passes by in the simulator, including day, month year and time zone changes. Old flights in the past are removed, new flights in the future are added
  • Detailed description of each flight including the previous schedule and next schedule for the operating AI aircraft
  • Airline and Airport logos
  • Aircraft categorizations according to the operator (offering a unique interpretation of flight information for Passenger, Cargo, Military and GA flights)
  • Flight Numbers and IATA codes where available
  • Real World Airport Names and advanced operational information including allocated runways, parking/gates, speed, altitude and distance of each flight from the airport and user (when such information is available from the simulator)
  • Highlighted flights according to their state, for example “Final Call”, “Departed”, “Landed”
  • Customisable content, including logos, airline and airport data, arrival and departure state descriptions, highlights, fonts and colours
  • Dedicated display of arrivals, departures or a split screen including both for the airport you select
  • Simulator “Full Screen” support:  Install the STB on a separate networked computer and have access to all the same capabilities.
  • Your “user” aircraft with a flight listing in a similar way to AI aircraft (subject to the capabilities of the user aircraft)
  • Can be used with any AI package, and includes specially created content (logos, aircraft and airline data) for:
    • Just Flight TrafficX, Traffic 360 and Traffic Global
    • Aerosoft/SimMarket MyTrafficX
    • ORBX/FTX AI Traffic Australia and New Zealand
    • Flight 1 Ultimate Traffic Live*
    • World of AI (Prepar3D V2 and V3)

Interactive command – What you can do with STB*

  • View AI: Select a flight and if it currently exists in the simulator it will be shown in the main simulator window
  • Enhanced View AI: Watch your AI aircraft using new and exciting camera angles, including:
    • AI Pilot and Passenger views (Prepar3D V3 and V4 Only)
    • AI Aircraft Observation from the airport center, allocated runway or allocated parking position (Prepar3D V3 and V4 Only)
    • AI Fly By, while the AI aircraft is in flight and on the ground. (Prepar3D V4 Only)
  • Set Departure Flaps: Configure departing aircraft to deploy flaps for take-off
  • Optmize Traffic: Use one of several strategies for dynamically optimize your traffic volumes for the best possible performance:
    • Delete AI traffic on the ground at airports other than the one the user aircraft is at
    • Delete a certain percentage of ground traffic
    • Delete ground traffic to provide better spacing in the departure schedule (e.g. delete flights so those remaining depart at least 2 minutes or more after other flights)
  • Follow AI: Follow a flight from departure airport to destination (within simulator limitations)
  • Chase AI: Move the user aircraft into the vicinity of a chosen AI aircraft for you to start flying
  • Delete AI: Delete any flight listed, and the corresponding aircraft in the simulator
  • Depart Now: Order departure flights to leave immediately, no matter when they are scheduled to leave. If the flight does not have a corresponding AI Aircraft in the simulator, one is created
  • Approach Now/Arrive Now: Order arrival flights to approach or arrive immediately. If the flight does not have a corresponding AI Aircraft in the simulator, one is created
  • Slew AI: Pause the activity of an AI aircraft and release active AI aircraft later
  • Listen AI: Listen to ATC chatter between AI flights and controllers, automatically following frequency changes as the flight is “handed off”
  • Manage Conflicts:
    • Monitor approach airspace and automatically resolve conflicts that might otherwise result in go-arounds
    • Delete AI traffic that may conflict with the user’s aircraft during final approach
    • Automatically recreate arriving aircraft deleted by the simulator due to ground congestion as onward departure flights

Infrastructure – How it all fits together

  • Configuration Wizard gets you up and running with your favorite AI package with just a few mouse clicks
  • Highly customizable via a dedicated GUI
  • Network support included as standard, no additional STB purchase required
  • Comprehensive User Guide included
  • Automated software update facility

*Important Note: For AI Traffic created by external programs (for example Flight1 Ultimate Traffic 2, Ultimate Traffic Live and Just Flight Air Hauler Series), there are number of considerations and limitations outside of our control.  Further details can be found at: http://www.supertrafficboard.com/ExternalSchedulingEngineSupport.html


System requirements for V4:
Lockheed Martin - Prepar3D V4
Windows 7 / 8 / 10 (64 bit)
Microsoft .net framework V4.6.2 (can be automatically installed through STB)
When using STB on a separate client computer from Prepar3D, Microsoft C++ 2015 x64 runtime is required on the client (can be automatically installed through STB).

System requirements for V3:
Lockheed Martin - Prepar3D V3
Windows 7 / 8 / 10 (64 bit)
Microsoft .net framework V4
When using STB on a separate client computer from Prepar3D, Microsoft C++ 2013 x86 runtime is required on the client (download link available from STB).

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