Sim Skunk Works - Lockheed Martin TF-104G
Price incl. 20% VAT
Available as instant download
- Article number: AS15568
- Manufact./Publisher: Sim Skunk Works
- Language: English
- Current version: 3.3.1
The Lockheed F-104G Starfighter is a single-engine, supersonic interceptor aircraft which was extensively deployed as a fighter-bomber during the Cold War.
MODEL
- Highly detailed model, fully animated, both front and rear cockpit
- Highly detailed 3D cockpit, fully animated and working
- Complete 3D-lights systems both internal and external
TEXTURES
- Multinational liveries
- A complete paintkit will soon be available for painters (upon request)
SYSTEMS
- Almost all real systems have been modelled and working as the real thing
- Flight dynamics modelled 99% close to the real aircraft
- Fully tested and validated by qualified real-world F-104 pilot
- Aerodynamic pitch up, inertia coupling and BLC system reproduced
- Payload drop actually changes aircraft weight, balance and drag as well
- Inertial navigator Litton LN-3 fully implemented
- Fully functional and close to real NASARR R-15, A/G and A/A mode with:
- STT (Single track target)
- LOCK-ON
- ATTACK
- GROUND MAP PENCIL
- GROUND MAP SPOILER
- CONTOUR MAP
- TERRAIN AVOIDANCE
DDI (DYNAMIC DRAG INDEX)
The SSW F/RF-104G uses the Dynamic Drag Index concept; i.e. when you load/drop external loads not only is the GW changed but also the drag coefficient is affected and the model aerodynamics change accordingly. This is particularly important in the F-104 where external loads affect greatly the dynamic behaviour of the model.
SOUND SET
A custom sound set has been developed from scratch, using live recording to give you a full immersion into the Zipper environment. If you are a Zipper fan,you will enjoy staying outside and 'playing' with the throttle, listening to it's unique voice.
USER BENEFITS
The model comes with complete docs including:
- Three pilot checklists (normal, emergency,weapon procedures)
- Zipper hints (a doc that help the pilot to use it effectively)
- NASAR R15A simple user guide
- Original 700-page Flight Manual in PDF format
- User support help desk at help-desk@simskunkworks.it
- Microsoft Flight Simulator (Version 2020)
- OS: Windows 10 or later (suggested version 21H or later)
- CPU: Intel i5 at 3 GHz or higher
- RAM: 16 GB or higher
- 4 GB available on community folder
- Graphics: NVIDIA GTX 1060 or higher
VERSION 3.2.0:
- Sim update 9 introduced a code break or bug related with afterburner, fuel flow and throttle position.
- This results in a fuel flow cut above 10K feet when afterburner is lighted and throttle above 99%, reducing RPM down to idle.
- It affects also models that do not use the new fuel system and also even if they do not use afterburner.
Important:
- The code break or bug was partially fixed restoring an old engine model without native afterburner, this does not affect flight envelope that remains still valid as before.
- It has been necessary modify both engine and flight model to achieve such result.
- It has been reported that the fix does work for majority of joysticks but not all however.
- Therefore issue should be considered mitigated but not fixed at 100%.
Note:
- It may happen that users should set a +1% up to +3% of dead zone on "upper extremity dead zone" of joystick L-AXIS Z to completely solve the issue, this should be done to avoid throttle to reach 100% that triggers the issue.
Version 3.1.0:
- New sounds (internal)
- Kneeboard added
- Gunsight, ground speed error readout, simple HUD added as easter eggs
- Q7 Martin Baker seat added on 2 new liveries
- Documentation revised
- Fixed bug on throttle axis
- Fixed bug on TAL NUMBER customization
Version 3.0.0:
BUG FIXES:
- Antiskid light behaviour corrected, light goes on with landing gear down, if it's on ground means a failure
- APC reading corrected with a new schedule
- Mitigated (not completely corrected) VR Asobo bug that makes pilot avatars visible under some circumstances (ie: chase view), however using top menu should restore correct visualization
- Altimeter Kholsman window bug fixed
- APC kicker late intervetion
- Fixed wrong fuel/cit test switches initial position
- Fixed wrong rudder trim switch initial position
NEW/CHANGED FEATURES:
- Added afterburner pilot flame
- Added characters to startup diorama
- Removed engine reverse, not more used to simulate dragchute
- Take off pitch trim position fine tuned to 0.28
- MASTER CAUTION Press-to-reset implemented
- Added a new core afterburner flame
Version 2.0.0:
BUG FIXES:
- Fixed Aileron/Rudder limiters not working properly
- Fixed sound bug when flaps are operated
- Fixed kohlsmann setting misalignment
- Fixed navigation lights weakness
- Fixed boundary layer doors not operating properly
- Fixed dragchute dimensions, now is 18' as it should be
- Fixed flaps doll's eyes at night
- Fixed LN3 platform alignement procedure, now green light blinks when aligned
- Fixed CIT wrong indication under some conditions
- Fixed pilots dimensions
- Fixed pilot seat flickering at night
- Fixed canopy glass dirtness
- Fixed afterburner "rumbling" missing in cockpit
- Fixed cabin pressure gauge not working
- Fixed missing air fresh scoop lever
- Fixed nose/main landing gear tires rotation missing under some circumstances
- Fixed APC reading
- Fixed a hole behind windshield
- Fixed a dragchute bug that prevented to work properly
- Fixed asymmetric aileron inputs
- Fixed radar range switch not working properly
- Fixed instruments lights not working properly
- Fixed parking brake auto enabling, no more park brake
- Fixed flaps bug, increased the drag at LAND position
- Fixed a shutdown bug preventing power cut undersome circumstances
NEW/CHANGED FEATURES:
- Afterburner natively implemented also in physical engine model
- Engine smoke added
- Wing tips ribbon added
- Engine and flight model completely reviewed
- More liveries added
- Navigation lights implemented in 3D, steady, flash, dim e steady
- Parking brakes are automatically set only when chocks and wing protections are present,in other cases are disabled.
- Dragchute cannot be auto-dropped anymore
- Engine shutdown available with sim event "ENGINE AUTO SHUTDOWN" and FUEL SHUT OFF only other procedures (ie: THROTTLE CUT, etc. ) are not supported