Precio incl. 21% IVA legal
Disponible como descarga inmediata
- N.º artículo: AS16321
- Fabricante: Just Flight London
- Desarrollador: DC Designs
- Versión actual: 0.3.0
The CJ Simulations Eurofighter Typhoon for MSFS comes in 14 paint schemes and features custom-coded MFD screens and Head-Up Display, authentic night lighting with user-operated 'slime lights' for combat operations, custom-coded animations for flaperons and slats, numerous external animations and a custom flight model based on real-world data for the Typhoon.
The aircraft is fully compatible with VR headsets and makes use of MSFS features such as rain effects and sounds, fully reflective glass, native aerodynamic sound structures and the new 'Modern' aerodynamics system.
CJ Simulations are proud to announce their first aircraft collection for Microsoft Flight Simulator - the Eurofighter Typhoon!
Cockpit
- Truly 3D virtual cockpit featuring accurately modelled ejection seat, controls and detailed texturing
- Instruments constructed in 3D with smooth animations
- Custom-coded MFD screens and Head-Up Display to match the real Typhoon's displays
- 'Scratched canopy' glass effects and reflective glass
- Crew figure in the virtual cockpit is coded to disappear when you occupy their seat
14 paint schemes
- 1 Squadron RAF
- 2 Squadron RAF
- 6 Squadron RAF
- 9 Squadron RAF
- 11 Squadron RAF
- 29 Squadron RAF
- 41 Squadron RAF
- 'Black Jack' RAF Display scheme
- Austrian Air Force
- Luftwaffe
- Italian Air Force
- Royal Saudi Air Force
- Spanish Air Force 'Tiger Meet'
- German Air Force 'Tiger Meet Ghost'
CJ Simulation's Eurofighter Typhoon is designed to provide a top-quality aircraft that is extremely detailed, yet less demanding to fly than today’s most complex procedural simulators. Equipped with all required avionics, and with custom-coded animations and systems, the CJ Simulations Eurofighter is designed to be accessible to all users without the need for intense study.
- Microsoft Flight Simulator 2020 or 2024
- Operating System: Windows 10 / 11
- Processor: Intel i5-4460 | AMD Ryzen 3 1200 (Intel i5-8400 | AMD Ryzen 5 1500X recommended)
- RAM: 8 GB (16 GB recommended)
- Graphics card: nVidia GTX 770 | AMD Radeon RX 570 (nVidia GTX 970 | AMD Radeon RX 590 recommended)
- Sound: Sound card, speakers or headset
- Peripherals: Keyboard and mouse or compatible game controller (e.g. Xbox One Controller for Windows)
- 1.6 GB hard drive space
Note: Ensure you set the Flight Model option to 'MODERN' in the MSFS Options (OPTIONS > GENERAL > FLIGHT MODEL).
VERSION 0.3.0
To celebrate the upcoming third anniversary of the product’s release and to thank you for the continued trust in CJSimulations, we’re pleased to announce a new update featuring a fully redesigned cockpit, with improved geometry and textures that better reflect the real aircraft and meet modern standards. This update is completely free and fully compatible with both MSFS 2020 and MSFS 2024.
Visual Improvements:
- Complete redesign of cockpit geometry based on publicly available reference photos
- Full overhaul of cockpit textures
- Reworked buttons and LED-style typography conversion
- Replacement and reconfiguration of switches with functionalities aligned to real-world manuals
- Addition of the reversionary gauges panel
- Remodel of the rear canopy section
- Implementation and integration of the attention getters system with the DWP
- Various animation fixes and synchronization adjustments
Functional Improvements:
- Startup system redesign: Now incorporates GBOX buttons, the AIRDRIVE switch (EMGY, AUTO, OFF), and LCOCK switches
- Removal of non-authentic LENG FUEL and RENG FUEL switches, with logic now handled through LCOCK
- Cold & Dark checklist fully updated to match new system
Lighting System Overhaul:
- Fully functional reversionary lighting
- NIGHT, DAY, and A FLASH brightness modes implemented
- Dedicated dimming knobs for consoles, glareshield, screens, and independent instruments
- Fixes to ambient (flood) lighting logic
- Exterior lighting system reviewed
MDE (Multi Display Environment):
- VAL INCR and VAL DCRS now support hold-to-repeat input
- Fixed bug where event listeners were stacking when switching between pages
- Applies primarily to AP, autothrottle, and GPWS controls (note: not bindable as these are internal logics, not sim events)
MHDD:
- The Stores page now supports touch input, allowing users to select payloads directly (external tanks and weapon loads included)
Flight Model:
- Softer control sensitivity near center to reduce twitchiness and allow finer control
- Smoother autopilot behavior and FBW stability without compromising manual handling
- Parasitic and induced drag revised: previous versions retained too much speed at idle
- Drag from control surfaces rebalanced for more realistic response
External Model:
While a complete external overhaul is planned for a future update, the following improvements have been applied:
- Nose gear suspension corrected: now properly animated and damped
- Minor geometry fixes and general mesh smoothing
VERSION 0.2.8
- Installer change only, to add the MSFS2024 option.
- Please note that when looking at the aircraft versions inside the simulator, they will still show as version 0.2.7 as there has been no change to the package contents.
VERSION 0.2.7
- MDE button animations have been removed to ensure compatibility in legacy mode
- Small adjustments made to strengthen compatibility with MSFS2024
VERSION 0.2.6
MHDD buttons:
- Compatibility for users with gamepads has been improved when interacting with the MHDD and MDE buttons. The code has been enhanced to allow these buttons to be pressed in cursor select mode (previously, this was only possible outside of this mode). However, all users are reminded that to avoid compatibility issues, they should access the accessibility options, go to the "cockpit interaction system" and ensure the selected mode is "LOCK" and not "LEGACY."
HMD:
- Dual mode is enabled in the MDE on the MISC page to modify the HMD functionality. In HUD mode, the HMD will no longer be visible when the camera intersects with the HUD or consoles (realistic behaviour). In ON mode, the HMD will be visible under all conditions. However, the brightness of both the HUD and HMD still needs to be manually adjusted using their respective knobs or wheels.
- Adjustments are made to the HMD resolution to enhance VR compatibility.
HUD:
- Double Chevrons added.