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Available as instant download
- Article number: AS14962
- Publisher: Just Flight London
- Language: English
- Current version: 1.0.9113
Traffic Global for XPlane 11 (Mac) provides high quality animated AI aircraft models in authentic airline liveries and with full 3D sound and lighting and effects. Installation is simple and the software is ready to run 'out the box'.
Traffic Global comes with 65 aircraft types and over 860 liveries covering most of the world’s airlines. Over 600,000 flights are included by default and these cover more than 3,000 global airports with complex, multi-point, multi-day flight schedules. New or altered aircraft liveries can be easily added and do not require any additional configuration.
Traffic Global loads everything in the background and is usually ready to go as soon as your flight starts. Even with hundreds of AI aircraft on screen and more being simulated nearby, simulator performance is barely affected.
The AI aircraft respond to the movements of your aircraft as you move around an airport and the software is compatible with all third-party airports. Seven new controllable external views allow you to follow individual AI aircraft and three new control windows are also included: a radar display centred on your aircraft, a flight board which is switchable between all nearby airports and a flight plan display showing nearby airports, taxiways and flying aircraft.
For more details and some FAQs you can check out the manual here!
Hundreds of combinations of airlines and aircraft provided - Traffic Global comes with 65 aircraft types over 860 liveries covering most of the world’s airlines.
Over 600,000 flights included by default – the flight database is created from recent commercially sourced flight data and processed using custom tools specifically written for Traffic Global. It has up-to-date flights covering more than 3,000 global airports with complex, multi-point, multi-day flight schedules.
High performance – even with hundreds of AI aircraft on screen and more being simulated nearby, simulator performance is barely affected. Traffic Global is highly multi-threaded.
AI respond to the sim pilot – as you move around the airport, other traffic will do its best to stop and allow you to pass. Collision with AI is possible but can be disabled.
Seamless start-up – there is no need to manually configure a flight plan or wait when you start a new flight or move to a new airport; Traffic Global loads everything in the background and is usually ready to go as soon as your flight starts.
Full 3D sound for all aircraft – each AI aircraft has engine and equipment sounds modelled in 3D using the widely supported OpenAL. Volume is controllable independently of X-Plane’s own.
Simple installation – no messing around setting up subscriptions, additional files or per-airport custom setups. Traffic Global is ready to run 'out the box'.
Compatible with third-party airports – Traffic Global uses the same data for airport definitions as the simulator itself, so third-party airports, both commercial and free, will be used if they are installed.
Many new camera types – seven new controllable external views allow you to follow individual AI aircraft, either independently or in association with your own.
Three new control windows – a radar display centred on your aircraft, a flight board switchable between all nearby airports, and a flight plan display showing nearby airports, taxiways and flying aircraft are provided. Each has hotkeys and can be detached from the main X-Plane window.
Full X-Plane integration – new map layers showing flying or grounded AI aircraft are added to X-Plane and most hotkeys can be re-assigned using the standard X-Plane settings.
Networking support included as standard – serious cockpit builders using more than one PC to control their displays get the same traffic across their entire setup.
Extendable – new or altered aircraft liveries can easily be added and will be used with no additional configuration. New traffic can be added using freely-available tools; Traffic Global uses the same traffic database format as Prepar3D and Flight Simulator X.
Potential for third-party plugin integration – Traffic Global publishes 'datarefs' exposing the locations of all nearby traffic and includes example code for using them.
XPlane 11 (11.30 or later recommended)
MacOS 10.9 (Mavericks) or higher
Multi-core 64-bit CPU (4-core/8-thread or better recommended)
8 GB memory, more recommended (approximately 500 MB overhead beyond the normal X-Plane requirement)
DirectX-11 graphics card
7 GB disk space (SSD recommended)
Download-Size: 1.1 GB
This build has been tested against X-Plane 11.50 betas 1 through 3, the latest available at time of writing, and works against each in both OpenGL and Vulkan/Metal modes on both Mac and Windows. It has also been tested against 11.41r1. Given that there are several more X-Plane beta releases planned it's just not possible to guarantee that this will continue to work while the platform it is running on is changing. If something else gets broken in future X-Plane betas then another interim release like this one will be made as soon as possible.
Many other plugins have been tested as part of this update. There are no known compatibility problems with any of the following: 124thATC, A-Better-Circle, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64, SAM, TerrainRadar, xEnviro, X-ATC-Chatter, XPForce.
Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.
*** TCAS DOES NOT WORK IN X-PLANE 11.50 IN VULKAN MODE! ***
*** This is due to a breaking change in the underlying simulator, ***
*** and unfortunately at least for now these is nothing that can ***
*** be done to fix this. Please don't raise support tickets for ***
*** missing TCAS! ***
- Transitions between certain go-around/circuit legs are not smooth.
- Airports with poorly-defined taxi routes may still use unnecessarily sharp corners.
- If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.
- The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and can not be worked around.
- Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.
- If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434.
- Wind direction at airports can still cause the runway-in-use to change far too often with variable winds being fed to X-Plane from external weather systems. A fix for this is under development but is much more involved than it seems, and is not yet ready for release. Please bear with me!
Known problems with fixes under development:
- Further work on controlled changing of airport flows
- Enable multi-runway use on a wider range of badly-defined airports
- Significant changes in how pushback routes are calculated
- Several new datarefs
- Additional help for airport designers in the Flightplan view
- Aircraft may turn off the runway too fast for specific combinations of aircraft, runway, taxiway locations and flow
- Include all paints for all models for all known airlines, not just the ones used in the default traffic database
- Several paint fixes
- More efficient networking
- Field-of-view incorrectly affecting networked displays
- Aircraft continuing a reverse-pushback all the way to the first sharp junction
- ... and more!
Changes in this release:
- Compatibility with both OpenGL and Vulkan/Metal modes.
- Fix for reading radio frequencies for certain airports.
- Additional logging around the pseudo-ATC. If the above fix doesn't help, please contact support with your log.
- Crash fix for random crash which was possible when TCAS was enabled and you changed aircraft mid-flight.
- Crash fix for a small number of third-party schedule files which referred to a specific set of airports.
- Crash fix for random crash when removing aircraft after the density setting had been reduced.
- Potential fix for certain commercial, third-party airports affecting calculation of AI touchdown points at airports at the end of long user flights.
- Wind direction is now calculated using the airport's elevation rather than the user's.
- Fix for a potential freeze during shutdown.
In addition, several changes have been submitted to WED to highlight some of the most common problems with ATC flows that Traffic Global is currently trying to work around.