MK-STUDIOS - Lisbon P3D
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- Réf. d'article : AS14489
- Fabricant: MK-STUDIOS
- Développeur: MK-STUDIOS
- Langue: English
- Version actuelle: 1.0.3.3
Welcome to Humberto Delgado Airport, known simply as Lisbon Airport. The 20th largest airport in Europe in terms of passenger volume. It is an important European hub to Brazil, the largest European Star Alliance hub to South America and also a European hub to Africa.
Now we bring the airport and the city together to P3D V4 & V5 using modern graphical technics and improved simulator engine. The scenery represents the airport in current up to date condition.
Features:
- Highly detailed buildings specially designed and optimized for P3D
- Terminal interior modelled in 3D with correct gate numbers and people
- SODE jetways and double jetways with interior (SODE available: https:\\sode.aerosoft.com)
- SODE windsocks
- New ground technics based on real photographs, specular and bump mapping
- Fully up to date ground layout
- Highly optimized dynamic lightning with different effect types adjusted for exact type of light and direction needed
- Condition based runway lightning with realistic dimmed light power (as operated mostly in Lisbon)
- GSX based docking system and adjusted stands for real operations
- Interactive holding point lights that change color when approaching them, active only in selected areas like in the real airport
- Realistic precipitation effects on the ground with water accumulated in some areas
- 50cm/pixel sattelite coverage of the city with autogen
- 36 important custom city objects and 3 bridges
- Custom mesh for the city and airport area
- Airport configurator with multiple performance options
- 3D city night lightning
Lockheed Martin Prepar3D V4.4+/V5
Windows 7 / 8 / 10 (64bit)
3.0 GHZ CPU (Intel Core 2Duo minimum)
4 GB RAM
DirectX 10 compatible graphics card
SODE 1.6.3 at least
Download-Size: 370 MB
An internet connection is required for the product activation.
Version 1.0.3.0:
- New installer and scenery registration system
- Ground textures updated to PBR
- Building textures updated to PBR and improved
- SODE VDGS implemented (requires SODE VDGS pack)
- New precipitation effect
- Lights/effects now based on native P3D V4 code
- Changed grass color to more dry
- Added red nav lights on the buildings
- New realistic dynamic lightning
- Small autogen adjustments around the airport
- Sattelite images corrections and slight resolution increase
- Few small fixes
Version 1.2:
- Autogen improvements
- Satellite image quality increase
Version 1.1:
- Terminal textures improved
- More dirt on the buildings
- Stand 707 changed to 705 number
- New centerline lights effects
- Runway lights visibility improved
- Added PAPI to runway 35
- Added RETIL lights on 03/21
- New ground vehicles and extreme density option
- Removed part of the lights from twy C and all from twy D according to real life operations
- Fixed yellow line shape on taxiway S3
- Fixed yellow line connection on taxiway Z1
- Fixed yellow bar on U1
- Fixed runway center line position
- More 3D grass added in concrete cracks
- Dissapearing jetways under certain angles fixed
- Jetway docking/connection to the airplane improved
- 2D people from terminal removed
- 3D people added in the terminal
- Improved night lightning of the terminal interior
- New options for interior lightning for HDR and non HDR configs
- Improved autogen on final 03
- Baggage cars added
- Dynamic lights improved
- AFCAD improvements
- Crash boxes removed from some objects
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