Price incl. 20% VAT
Available as instant download
- Article number: AS15038
- Manufact./Publisher: X-Plane.org
- Developer: Thranda
- Language: English
- Current version: 1.2
The PC-6 is an utility aircraft designed by Pilatus Aircraft. Thanks to its superb STOL performance and easy-to-maintain design it is used all-around the globe to deliver goods where regular aircraft cannot fly.
This aircraft was designed by Thranda thanks to an unlimited access provided by a PC-6 operator.
Features:
- Excellent hi-res PBR realistic materials, featuring true-to-life plate deformation and to-the-rivet precision
- First plane to include FULLY configurable 3D instrument panel
- Move any instrument to any location on the panel, or even between pilot and copilot's seat
- Supports 3rd party RealityXP GTN750 instrument
- Save your own presets, and even share them with the community
- Instruments can be moved in 3D directly, on a 2D pop-up preview window, or by numerical entry for precise placement
- GNS430 and 530 can be swapped out, but a restart of the plane is required, as 430s and 530s are mutually exclusive in terms of compatibility
- Dynamic livery editor (like in the Kodiak)
- Create "virtual" liveries, based on one common design layout, and assign any color to any available paint segment
- Quickly create preview of livery in real-time, using intuitive controls
- Apply selected livery in real-time
- Option to include/hide manufacturer logo and "PC-6" sign
- Option to change the tail number in real-time, or disable it altogether
- Easily and quickly create dozens of paint schemes in-sim
- Also supports 12 traditionally painted liveries, all visible in a convenient pre-selection preview window
- SkunkCrafts Updater
- Option to participate in Beta program, via check box in SkunkCrafts Updater
- Feature-rich elegant fly-out menu with the following features:
- Realism settings for engine and tail wheel (simplified vs. realistic modes)
- Innovative electric tug, with in-panel controls to move forward/backward at the desired speed, and steer proportionally
- Control over chocks, individual tie-downs, covers, internal lights, external lights, engine compartment enclosure
- Option to enable/disable wing tanks, with realistically simulated weight, momentum, rotational inertia, and drag characteristics
- Option to start up running (all systems ready), or cold-and-dark, for realistic startup procedures
- Control retractable landing lights via scroll wheel (independent left/right, Infinitely variable tilt, to use lights for both taxi and landing purposes.)
- Ground power unit, with modeled cart
- Detailed weight and balance manager with visual chart, individual passenger seat weight control, Lbs/KG unit toggle, CG control, external tank control, and the option to save and load configuration
- Multiple camera snap points, above and beyond what's available by default in X-Plane, so you can perform your walk around checks
- Adjust your camera's Field of View without having to go to an X-plane menu, allowing for real-time adjustments
- Audio mixer: individually control audio channels in real-time, so you can adjust volumes while hearing them play
- Slew control: move your plane around the world, temporarily bypassing flight physics. Includes ground mode and air mode
- Dynamic panel control page, with a separate view for the entire panel layout preview, or a per-instrument view, allowing for fine-tuning of instrument position, as well as copy-paste function to quickly replace instruments
- The "Misc" page will be updated as progress on the expansion pack continues. Now it's a placeholder page that provides links to support forums, SkunkCrafts Updater, and the Kodiak
- Flight dynamics and systems:
- The PC6 has quite a few very unique flight characteristics, including the ability to enter Beta mode in flight, and these are faithfully reproduced. (This allows for very steep descents.)
- The real PC6 is considered to be a real STOL workhorse, whose flight characteristics and excellent STOL capabilities are calibrated to maximum precision in the sim
- Details, such as the condition lever latch mechanism and a functional throttle gate add to the realism
- Sliding passenger doors respond to G-forces, so when returning from a parachute drop, while on a steep descent, the doors will roll shut
- Over-torquing the engine will cause shaft damage, when in "realistic" mode. This can result in prop loss, cabin smoke, terrifying turbine shaft friction sounds, etc.
- Smoke in engine can be brought under control by killing the "Firewall Air" via cabin lever
- Tie-downs and chocks actually keep the plane from moving, even in high winds
- Advanced FMOD-based sound system:
- High fidelity, multi-track sounds with smooth transitions
- Individual volume control over different aspects of the sound experience, adjustable in real-time (while listening to the sounds)
- Different sounds for front of plane than for back of plane
- Panning around the plane in exterior view yields awesome 3D audio effects, including "blade slapping" sound when view is perpendicular to prop
- Prop pitch produces characteristic aerodynamic aural effects, especially during Beta and Reverse mode
- Individual buttons and switches in the cockpit each have their own unique sound
- Realistic electrical sounds, based on bus load and other factors (Sounds actually give you clues as to what's happening under the hood)
- Realistic oxygen flow sound effects
- Combustion roar sound typical for turboprop engines -recorded from real PT6 engine
- Outside wind intensity is affected by slip and AoA. (The more the surface area of the fuselage is hit by oncoming wind, the louder the sounds)
X-Plane 11
Windows 8 / 10, Mac or Linux
4 GB VRAM (8 GB+ VRAM recommended)
The plane comes with an auto-updater. Free auto updates for the life-cycle of X-Plane 11.
Version 1.2 (October 24, 2020):
- Added Autopilot Disconnect button to stick
- Added push-to-test on prop de-ice light
- Fixed backup artificial horizon instrument
- Added Startlocks
- Tweaked pop-up window resize behaviour (better min/max scaling)
- Tweaked audio
- Made further adjustments to external fuel tank empty weights
- Prepared base pack for smooth installation of expansion pack
- Improved sluggish stick behaviour for VR operation
- Added Autopilot to analog panel preset
Version 1.1 (September 17, 2020):
- Tiedowns, chocks, and engine covers are saved between flights
- Potential fix to prevent [redacted] from triggering after using replay mode
- Aspen EFD1000: Fix missing negative sign when OAT is less than -10 degrees
- Autopilot: Auto-load altitude into altitude preselect when ALT mode is engaged
- Autopilot: Round altitude select value to the nearest 100 feet
- Increased fuel flow values to be more realistic
- Reduced prop gearbox drag slightly
- Updated External Tanks fuel system to be compatible with FSEconomy. Note: our model can hold a maximum of 268 US gallons
- Corrected the calculation of liters of fuel in the Weight and Balance pop-up menu
- Fixed issue where both landing light switches would turn on when flipping just one of the switches
Version 1.0.4 (June 6, 2020):
- Adapted Thranda fly-out window for compatibility with SASL 3.10
- Added some more files to the SkunkCrafts Updater's ignore list
SASL 3.10 upgrade (Came with deprecation of some 2D pop-up window features, forcing a re-design of the Thranda fly-out window)
- Thranda window is now a pop-out-capable window, with no transparency, and no fly-out animation, as SASL 3.10 no longer supports features needed for this
- ASPEN EFD1000 Wind direction indicator fixed
- ASPEN EFD1000 Alt Selector going by 200 ft fixed
- Added altitude select instrument (index 45)
- Renamed livery folders to remove initial numbering
- Created dynamic tailnumber placard for instrument panel
- Made more FPS optimizations
- ASPEN EFD1000 Left click not working properly in Aspen popup fixed
- ASPEN EFD1000 Digits showing random numbers when preselecting an altitude using commands fixed
- Made pilot/copilot disappear when shutting down plane (after chocks and static elements are enabled)
- Enabled FOV slider in the pop-up window
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